Credits: [Pvp-Guide] Abyss Walker & Light Fury Pvp Mini-Guide by melonee
Introduction:
The main purpose of this guide is to give you an idea of what a Bringer is capable of doing in PvP, help you build your own pure-PvP-build and maybe help you find one or two combo ideas.
I wouldn't really consider myself a "extremely good" let alone a "pro" pvp player, so don't expect the best and most creative combos in here.
Eventhough i do play group PvP from time to time i'm mainly a 1vs1 player, so my builds will obviously be inclinded towards 1vs1.
Abyss Walker:
As you probably already heared, Abyss Walker is currently pretty broken in PvP.
And yes, even without his summons he indeed is, so nerfs are just a matter of time.
Nevertheless you might still have some troubles at first, simply because most of his skills have a rather long casting time (at least compared to most other classes) and if you just spam skills randomly you might run out of skills to use pretty fast making you a easy target for your enemy.
- Pros (compared to Light Fury):
- Easier to use than Light Fury
- EX skills are PvP-oriented (Night Explosion's suction effect, Plasma Burst's "leftovers" and backflip possibility)
- More damage on the most important pvp skills (due to the EX damage boost)
- Cons (compared to Light Fury):
- Less ranged skills
- Enemies can get out of Night Fall (= damage boost loss)
- Weaker Ring Strike with smaller AoE
- Weaker support (not really a big con since support skills suck in PvP anyway)
Skillbuild:
Note: A PvP-Build is something very subjective, so following this blindly without trying the skills out yourself beforhand is definitely not recommended.
This is my personal PvP-build i came up with after doing some damage tests, and it'll most likely change (at least on some parts) sooner or later.
Other people might be more comfortable with different builds which is perfectly fine aswell.
There is no "perfect build" especially not in PvP.
click image to enlarge |
The remaining 5SP can be put into Plasma Burst, Shadow Focus (to make it 15+1).
Pact of Anja or Summon Shadow is possible aswell (but not really recommended)
Skills:
Assassin-Tree:
"Why Piercing Star and not Edged Fan?"
I'm not sure whether i really need to explain this but i'll do it anyway.
In my opinion Piercing Star is a way better choice compared to Edged Fan in PvP because of various reasons.
It has a wider range and it's easier to get "full hits" with it.
At lvl 6 you will be able to shoot two piercing stars right after eachother, at lvl 11 it's 3.
(Every star has a cooldown of 8seconds but compared to other skills you can "stack" them aka if you wait 8seconds you will be ablte to shoot one star, if you wait 16seconds two and after 24seconds 3. If you have 3 Stars "charged" and use one you will have to wait another 8seconds to be able to shoot 3 again (but you can still shoot the ramining 2 without waiting) etc.)
Piercing Star's range is INSANE. You can hit enemies on the other side of the map (provided you aimed right and they don't move out of the spot you aimed on). Which you wouldn't be able to do with Edged Fan.
It's flinch is pretty nice aswell making it a great range-combo starter or a nice skill to "keep enemies away" or to cancel their buffs.
If you shoot a second Piercing Star right after the first one, your enemy will get flinched by the first one and grounded by the second (ofc assuming he gets hit by both).
The damage is okay, one Piercing Star hits harder than both hits of an Archer's Twin Shot together.
The only downside is it's linear range and that it's rather hard to aim, which shouldn't be a problem for any experienced Archer-User.
And afterall it's still easier to hit with 3 Piercing Stars compared to get a nice amount of hits with Edged Fan in PvP.
Everything else in the Assassin-Tree is pretty much self-explanatory (and can be adjusted to fit your personal needs).
Bringer-Tree:
Light Fury Tree:
Outbreak can be a useful filler especially to continue your combo on grounded enemies once you're out of skills to use or to get close.
Everything else till Ring Strike is just prereq. to get Ring Strike.
Chakra of Energy is left at 1 just because the heal in PvP is awful and pretty much useless. (4% on lvl17)
And i didn't get HoC for the same reason, it's heal is pretty much useless (1.6% per pulse on lvl 13) (the time it'd take to heal you up to a reasonable amount is just way too long aka you won't use it too often in group pvp let alone in 1vs1 or ladder).
Ring Strike
A really good skill in pvp, nice damage and once you hit your enemy they're pretty much trapped inside of it.
I left it at lvl1 simply because the damage growth in PvP is just awful, in addition to that it's pretty hard to get alot of hits (you'll end up only hitting with the "last explosion" quite often).
The damage difference between a lvl1 and lvl11 Ring Strike is only 100 per hit, which isn't bad if you manage to get alot of hits often.
But compared to the damage growth of other skills you'd need to get at least 8Hits (mostly even more) just to get on par with the damage growth of those other skills with which it's easier to hit aswell.
Nevertheless Ring Strike is still a pretty awesome skill in PvP and a really good combo filler.
It hits ~600+ per Hit at lvl 1 which is good enough already (you can even get up to 20+ Hits).
Hence, investing more SP into it isn't really needed (+ a waste of potential damage since as i said, it's not easy to get alot of hits and even if you do, other skills which are easier to hit with have a better damage growth).
Ring of Energy
A pretty OP ultimate, super high SA (not even an acrobat's ED could cancel it) which makes up for it's long "charging time".
It also has a pretty long range and decent damage aswell and it's definitely better than Dark Conviction in PvP.
Can be left at 1.
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Shared Tree
Spectral Gaze
Spectral Gaze is a really great skill in PvP. It's casting time is rather fast and it can launch enemies making it a nice combo starter and filler. It can also block them which might come in handy aswell.
Chakra Cure
Personally i believe you don't really need Chakra Cure in PvP.
It's useless against the two most signficant debuffs (aka Freeze and Time Stop) (never tested on Time Stop but i assume it works the same as when you're frozen, aka not at all)
Which COULD be a bug since you can use it when you're frozen, it just won't break the ice (eventhough the skill will get on cooldown).
The only time it is really useful is against clerics (to cure their annyoing electro crap) and MAYBE against bowmasters with high lvled bull's eye or other bringers to cure the darkburn.
You don't need it against most other debuffs (like burn,posion or frostbite).
Simpy because they're either not really significant or you just won't have enough time to use Chakra Cure "safely".
(Good luck trying to use chakra cure after an EL's forst wind without getting comboed, i rather tumble there tbh)
But SOMETIMES it could find it's uses (aka, after an EL's freezing field or when the EL is about to ignite/shatter etc.) or as mentioned against clerics, and for that it's enough on lvl1 imho.
It's up to you whether you want to max it or not but i believe keeping it on 1 is enough.
Bless of Anja
Bless of Anja is pretty OP in PvP. It boost your light and dark% by the same amount it does in PvE.
The only downsides are it's long cooldown (60seconds), the fact that it's easy to kill for your enemies and that it'll most likely be "softbanned".
(Personally i selfban it anyway, except against runners and people who play cheap themselves. And well ofc in group pvp and ladder)
Summon Shadow
Summon Shadow might be one of your best skills in PvE, that doesn't apply to PvP tho.
Instead of 2 you will only summon 1 shadow, it's not that hard to kill, the summon duration isn't long AND it's damage isn't great either.
It's not bad to distract your enemies etc. tho, but the duration is really short and i believe you could PvP just aswell without it.
It's up to you whether you want to get or not.
Pact of Anja
Your most OP summon in PvP, it deals insane damage and continuously spams your enemies.
Same downsides as Bless of Anja aka long cooldown, can be killed, most likely softbanned.
I'm pretty sure this will get a HP and probably damage nerf in future aswell.
Lvl1 is enough, the damage growth isn't really noticeable.
It only gets 11% more on lvl7 aswell so leaving it at 1 isn't a big loss.
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Abyss Walker Tree
Illusion Strike
Unlike in PvE, this skills is AWESOME in PvP.
Long range, high damage, awesome flinch (it can cancel quite alot of skills and even ground enemies).
In addition to that it burns enemies (=even more damage and the possibilty to use Shadow Focus afterwards) AND activates your 65passive (=you deal more damage after using it).
Pretty much a must-max skill for PvP imho.
Night Explosion
Night Explosion EX is awesome in PvP!
The suction effect pretty much disables enemies making it a great to combo opener. The damage isn't bad either and you will most likely spam it pretty often. It burns enemies aswell which again enables you to use Shadow Focus right afterwards.
The damage growth isn't really overwhelming but since i spam this skill pretty often and wouldn't know where else to put my SP i decided to up it.
It's up to you whether you want to max it or not you could keep it at 1 just for utility.
The explosion deals ~200+1.6k = ~1.8k on lvl 1 and ~400 + ~2.4k = ~2.4k on lvl 16
not sure how much each of the suction's hits hit but i think it's around 100 on lvl 1 and 200 on lvl 16
Lvl 1 for utility, max to squeeze out the most damage possible
Plasma Burst
Again, just a filler in PvE but a awesome skill for PvP.
It has a pretty nice range (especially if you use it after your double jump), iframes at the rising part (IIRC), you can jump backwards after landing and the damage isn't bad either.
Again a great combo opener and filler and a nice skill to avoid various skills, burns enemies aswell.
It's again up to you whether you want to max it or not.
Personally i chose to max it because i spam it alot and wouldn't know where else to put the SP either, you could keep it at 1 just for utility aswell.
The "explosion" / "landing hit" hits around 2.2k at lvl 1 and around 3.6k at lvl 16.
So again, Lvl 1 for utility, max to squeeze out the most damage possible
Shadow Focus
AND AGAIN! Just a underused filler in PvE, one of your best skills in PvP.
The damage is pretty nice (the first hit hits around 5.xk).
But the best thing is, it blinds enemies that are looking at you when you use it (their screen will be white for around 1-3seconds, never really counted for how long) and also launches/disables them, making them a easy target for your combo.
It doesn't hit grounded enemies so using spectral gaze or night explosion before Shadow Focus on grounded enemies is needed.
You could keep it at 1 just for utility, i prefer to max it for the damage.
Line of Darkness
Just as OP as it is in PvE. Don't really need to say anything.
Dark Conviction
The most uselesss ultimate in PvP i guess, it's really not easy to get alot of hits with it in PvP and every hit will only deal around 3k on lvl1, which isn't overwhelming for a ultimate.
Abyss Walker-Tree:
Night Fall
The only significant difference between lvl1 and lvl9 is the debuff.
It's a pretty nice skill in PvP especially since you can jump away after casting it (by pressing right click), the damage isn't bad either and in addition it even boosts your damage (by 13% on lvl 9)
Again up to you how high you get it.
Dark Incarnation
If you think a 4% dark boost for 10seconds with a 60second cooldown is useful you might wanna get it, other than that you can just ignore it like i did.
Gameplay:
Since Bringers have a bunch of combo possibilities i'll just write down some pretty basic combos pretty much everyone could come up with after a few PvP matches.
- Piercing Star > Illusion Strike > > > Shadow Focus
Is a great start for the battle, epsecially for enemies that rush towards you.
If your enemy get hits by Piercing Star he'll get flinched, giving you enough time to hit him with Illusion Strike and burn,ground and already deal nice damage on him (while you're not even close yet).
If he tries to avoid it you can absue his movement or "wasted tumble" to have a easier time hitting with Illusion Strike.
Once you managed to hit him with even just one hit of Illusion Strike he'll be a great target to use Shadow Focus on. Which will blind and launch him and give you enough time to pull of a decent combo.
- XYZ > Shadow Focus > Night Fall > Ring Strike > Line of Darkness
This is a very powerful combo that can be used after various opening moves, my favorites are:
Night Explosion
Illusion Strike (maybe followed up by spectral gaze in case he's grounded)
Plasma Burst + rightclick (to jump backwards)
Shadow Focus will disable the enemy giving you enough time to cast Night Fall.
Night Fall will deal damage and constantly hit him making it harder to escape while boosting your damage at the same time.
Ring Strike for the damage (especially nice cuz it's boosted by Night Fall)
And last but not least Line of Darkness to abuse the last seconds of the damage buff of Night Fall and make it hit even harder and to deal more damage to your enemy ofc.
You could use Line of Darkness first and follow up with a Ring Strike (especially if he manages to get out of Night Fall for example).
Instead of Shadow Focus you could also start off with Night Explosion followed by Night Fall aka:
- Night Explosion > Night Fall > Ring Strike > Line of Darkness
source:http://forum.cherrycredits.com/topic/216288-pvp-guide-abyss-walker-light-fury-pvp-mini-guide/
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