Credits: [Guide] The Bringer (Light Fury & Abyss Walker Pve Guide) by melonee
It's a common misconception that all that Bringers do is meditate, which is not necessarily true most of the time.
Of course you will want to use Chakra Heal as much as possible but only doing that isn't only boring but also not the most efficient way of using your bringer.
But of course, it always depends on the circumstances (the number of people you're playing with, party lineup, how skilled and geared your fellow party members are, the length of dps windows etc.). You will just have to adjust the level of passivity/activity in your gameplay (aka how often and long you use HoC) according to that.
That alone makes the Bringer a very strategic and fun to play class.
No matter if Light Fury or Abyss Walker, the best way to play a Bringer is to play him mainy as a supporter for the party.
Eventhough both of them have excellent damage capabilities they should always prioritize support. The only time where an Abyss Walker can neglect supporting is when there's already a Light Fury in the party or if he's by far the strongest (or only) DPS class in a party, that and only that is the time where an Abyss Walker could prioritize his own DPS before party support.
But don't get me wrong , that by any means doesn't mean that you should neglect your own DPS completely!
You should just know when to DPS yourself and when to support your party members and boost their damage.
Bringer's (yes, even Light Fury's!) damage is insane after all.
But enough of that, let's go on to the skills
Skill Builds:
This applies to both.
Important note: Abyss Walkers should remove 2SP from Fake Log (the power-tumble) if they want to maximize the SP in their Bringer Tree (otherwise they can only use 118SP in the Bringer tree)
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DO NOT!!!! follow blindly and keep in mind that those builds are party-oriented.
But they are perfeclty fine for soloing aswell.
Light Fury:
You could lower Ring Strike to 11 and put the SP somewhere else (Chakra Energy for example), especially if you use Lgrade rings.
Abyss Walker:
Again keep in mind that this is a party-oriented build.
It's nevertheless still a very efficient build for soloing.
NOT for maximum self-DPS (but again, that's not needed nor recommended).
And again, you could lower Ring Strike if you use Lgrade rings.
Don't bother with the pre-LoD skills (Illusion Strike, Night Explosion, Plasma Burst and Shadow Focus) their damage just isn't good enough to invest SP into them. One Edged Fan can outdamage all 4 of them together even with 100% dark attack.
They are good enough as fillers but that's it.
And aside from that i personally don't get to use them really often anyway, not even when soloing.
If you however really want to (to squeeze out the most self-DPS possible for example), i believe Night Explsion is the best option, followed by Plasma Burst or Shadow Focus.
But they're really good enough fillers on 1 already.
Except you only solo all the time, it's definitely a better idea to invest SP into supporting skills instead, since that way you will be a really viable support-class for every party (that doesn't necessarily need alot of heals).
As for the Light Fury and Abyss Walker tree, just max everything.
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Assassin Tree:
Bringers do not need MP passives.
HoC can recover mp way faster and it's easy for Assassins to reach the 45SP limit without the passives anyway.
Other than that there's not much to say, the only skill you should care about is Edged Fan.
Investing SP in everything else is pretty much useless.
As i already said, if you are an Abyss Walker and want to maximize the SP in your Bringer tree you should remove 2SP from Fake Log, Light Furies don't have to worry about that.
Bringer Tree:
Light Fury Tree
Outbreak:
Great utility skill. Really useful to get close to bosses and mainly used to activate the 65passive on LF.
But the damage is not overwhelming and it's rather hard to get full hits, so maxing it is not recommended.
LF - lvl6 for the EX
AW - lvl1 for utility is enough
Chakra Energy:
Heals 2 (3 with EX) party members (including yourself) with the lowest HP% in the party.
Nice burst heal with short cooldown (15 seconds) and insane range. Also great for soloing.
In raids it's usually smarter to let the Priest heal (if your party have one that is) just because he can heal more than 2/3people and getting out of HoC just to heal 2/3people could reduce the damage of your party (no HoC damage buff) and lead to casualties (not only because of the missing HoC EX dmg reduction on LF), not to mention HoC will heal them aswell (slowly but it will).
lvl 1: 5.4% HP
lvl 13: 16.2% HP
lvl 17: 19.8% HP
lvl 18 (skillaccs.): 20.7% HP
It's based on each individual's HP.
LF&AW - It's up to you how high you get it.
Chakra Ring:
Increases moving speed by 50% and reduces damage taken (10% at lvl 1) inside the tunnel.
Great skill, can come in very useful.
1 is enough however since the only thing that changes is the damage reduction (only 25% at lvl 16).
Pressing right click while/after casting will make you dash forward, if you press shift + direction key while rushing you will teleport in that direction (can be abused for further range if you teleport close before you'd stop dashing).
LF&AW- lvl1 is enough.
Ring Strike:
One of your main damaging skills. Has iframes at the rising part and can be cancelled early by pressing space (which can be very important in emergny situations).
Great burst damage.
lvl 1: 122% +399 per hit
lvl 11: 184% + 10029 per hit
lvl 16 (skillaccs.): 214% +17834 per hit
LF&AW - lvl11 at least. lvl15 recommended, eventually with a +1 skill accessory if you don't plan to use Lgrade rings
Chakra Heal (HoC):
Bringer's signature-skill!
Meditate to recover HP,MP and boost attack (buff lasts for 2seconds) of everyone inside the AoE.
Your most useful,most wanted and used skill in a party. Max, no doubt.
lvl1: 1.1% HP and 5.4% MP per pulse, 25.2% attack increase.
lvl13: 3.2% HP and 16.2% MP per pulse, 46.8% attack increase.
lvl14 (skillaccs.): 3.4% HP and 17.1% MP per pulse, 48.6 attack increase.
It's based on every individual's HP/MP.
LF&AW - recommended to max for a support/raid/party-oriented build.
If you quickly summon your shadows after HoC-ing you can boost their damage.
If you get a Sunshine Spark action speed plate you will be able to boost it's damage with HoC EX aswell.
Ring of Energy (Ultimate):
Pretty much useless in PvE. Only needed to get access to Light Fury skills.
AW doesn't need bother with it at all.
Could find some uses in raids if your party members are far away but that shouldn't happen too often and priests (if your party has one) can take over then.
The AoE is pretty small and the duration is rather short, not to mention you have a damage reduction and cure function included in other skills already (namely HoC and Chakra Cure) and both are easier to use.
And in addition the damage is really crappy compared to the other ultimate aswell.
Left click: damage taken reduced by 70% and clears 10 debuffs
Right click: deal damage
lvl 1: 2427% + 8105
lvl 2: 2494% + 34145
LF - lvl1 to get your LF skills
AW - don't bother with it
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Abyss Walker Tree
Illusion Strike:
Bad damage and long casting time (if you want to get full hits). Really not worth to waste SP on this.
The only reason for Abyss Walkers to lvl this, is to get the EX.
Dark-burns mobs.
Mainly used to activate the 65passive on AW.
LF doesn't need to bother with it.
LF - lvl1, you won't use this at all anyway
AW - lvl6 for the EX is enough.
Night Explosion:
Great filler but still not good enough to waste sp on it. The damage on lvl1 is really good enough already aswell.
You won't use it too often either (not even with the EX) dark-burns mobs.
lvl 1: 469% + 169
lvl 16: 699% + 29775
LF - lvl1 as a filler-skill is enough.
AW - lvl1 for utility and as a filler-skill is enough.
Plasma Burst:
Again a nice filler and again not good enough to waste SP and again, deals decent damage on 1 already.
Increases your airtime and has iframes at the rising part (IIRC) which can come in very handy.
Dark-burns mobs.
Lvl 1: 340% + 230
Lvl 16: 569% + 34593
LF&AW - lvl1 for utility and as a filler-skill is enough.
Shadow Focus:
The Ignite/Shatter/Poison Break of Bringers.
Ignites dark-burned mobs and blinds them for 5seconds (doesn't change anything in PvE or at least i didn't notice anything) and again,not recommended to waste your SP here.
Lvl 1: 477% + 683
Lvl 11: 630% + 19871
LF&AW - lvl1 as a filler skill is enough.
Line of Darkness:
One of your main damaging skills. Great burst damage. Usually left at 11.
Max 2 rushes (3 with the EX)
every rush:
lvl 1: 781% + 2158
lvl 11: 1168% + 53242
lvl 13: 1209% +64027
lvl 14 (skillaccs.): 1230% +70105
LF&AW - lvl11 is enough.
Dark Conviction (Ultimate):
Another main damaging skill. Great burst damage. Hard to get full hits but still deals awesome damage.
Dark-burns mobs.
Every ball hits 125% of the board damage. Max.10 balls.
Lvl 1: 1389% + 4457
Lvl 2: 1426% + 18779
LF&AW - max, no doubt.
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Other skills
Spectral Gaze: Don't bother with it in PvE. The duration is too short for it to be a reliable blocking skill.
Chakra Cure:
Cures 10debuffs. recommended to max for shorter cooldown (it's always good to have some curing skills)
lvl 1: 60sec. cooldown
lvl 10: 15sec. cooldown
lvl 11 (skillaccs.): 10sec. cooldown
LF&AW - recommended to max
Chakra Punch: Release a punch infront of you that can hit grounded enemies. Useless in PvE.
Blessing of Azuna:
Summon a Racoon that boosts your and your party's light and dark %.
The buff lasts for 30seconds and the racoon rebuffs every few seconds.
Unlimited summon duration but it can be killed so don't forget to resummon.
lvl 1: 4% light atk., 8% dark atk.
lvl 6: 14% light atk., 28% dark atk.
lvl 7 (skillaccs.): 16% light atk., 32% dark atk.
LF&AW - max!!!! skill accs. recommended.
Chakra Illusion:
Great for more mobility. 1 is enough
While rushing forward, press
Left click: To punch infront of you, hit enemies will be marked for 20seconds.100% phys. attack (all summons will always target marked enemies) marking usually isn't needed tho.
Shift + Direction Key (dodge): Teleport into that direction (you can rush forward and teleport at the end for further range, can be activated without rushing before aswell with dodge+space)
It's kinda tricky but you can activate the rushing part with dodge+space and then teleport at the end with dodge+space.
lvl1: 30sec. cooldown
lvl 10: 12sec. cooldown
lvl 11 (skillaccs.): 10sec. cooldown
LF&AW - lvl1 for utility is enough
Summon Shadow:
Summon two dark shadows. Another main damaging skill.
Lvl 1: Phys. attack 150%, 10sec. duration
Lvl 2: Phys. attack 200%, 15sec. duration
LF&AW - max!!!
-one shadow uses solely Outbreak and Ring Strike, while the other uses only Line of Darkness and Plasma Burst
Total skill casts in 15sec duration
Plasma Burst 3x (260% each, Dark)
Outbreak 4x (260% each, Light)
Line of Darkness 3x (400% each, Dark. The 3rd hit of LoD will NEVER connect)
Ring Strike 4x (183%*6 hits = 1098% each, Light)
Total = 1980% Dark damage + 5432% Light damage (You will VERY RARELY get full damage on those mobile bosses though, a lot of which exist at 70 cap. My calculations in actual combat usually gives me 5000+% total damage on average with fluctuations)
i.e.:
30k patk, 30% light, 35% dark
(19.8 * 30k patk) * 1.35 dark = 801900
(54.32 * 30k patk) * 1.3 light = 1629601
2431501 total damage
However, as noted by sieg it's hard to get full damage from the clones unless the boss is stationary. The same goes with the cat summon.
source: http://forum.mmosite...p5326c4699c2a65
Fact of Azuna:
Summon a Cat that helps you attack. Another main damaging skill, summon and forget (don't forget to resummon). Unlimited summon duration again and can be killed aswell. lvl 1 is enough, the damage growth just sucks.
Lvl 1: 443% + 637
Lvl 7: 557% + 1194
LF&AW - lvl1 is enough
total attacks in 30s
27 Slashes (100% skill amp)
2 Izuna Drops (100% of Board Damage)
2 Shurikens (250% of Board Damage)
Total Damage in 30s: 2700% + (7 * Board Damage), where Skill Board Damage = the one listed in skill tooltip.
i.e.:
30k patk
lv1 - 443% + 637
(2700%) + (3101% + 4459) = 5801% + 4459
(58.01 * 30k patk) + 4459 = 1744759 total damage
However, as noted by sieg it's hard to get full damage from the cat summon.
source: http://forum.mmosite...p5326c4699c2a65
Healing of Azuna:
Summon a Rabbit that heals you and your party.
The buff lasts for 10seconds, the bunny will rebuff every 5seconds and if you are buffed you will be healed every 2 seconds.
It's not too bad i guess but the board heal is low and you don't really need it since you have HoC for slow continuous healing and Chakra of Energy (and Chakra of Miracle as a LF) for burst heal.
You could get it if you have the SP for it, otherwise dropping it is fine aswell.
It's based on every individual's HP.
LF&AW - up to you if and how high you get it. Not necessarily needed at all.
Light Fury Tree:
Best Bringer heal. Awesome burst healing skill with insane range that heals the entire party.
Max no doubt.
The only downside is the rather long cooldown and casting animation.
Heals 3times within 3seconds (1heal per second)
Every heal tick:
Lvl 1: 75% + 20250
Lvl 3: 121% + 42250
It's based on YOUR phys. atk. aka the higher your patk. the more you'll heal with this skill.
Great damaging skill with long range, long air time (which can be abused in raids) that debuffs mobs.
The debuff increases damage dealt by 20% and lasts for 10 seconds.
Can be used right out of HoC EX by left clicking. Max.
traveling damage (if it hits) = 5% per hit
Lvl 1: 1257% + 15648
Lvl 7: 1689% + 39641
If you get a Action Speed plate you can boost it's damage with HoC.
Outbreak EX:
30% more damage. Press right click to dodge backwards and leave a chakra ball behind that explodes.
The right click has iframes.
You will mainly use this skill to activate the lvl65 passive and to get close to bosses.
Chakra of Energy EX: Heal 3 instead of 2 people and buffs their movement speed by 50% for 2seconds.
Ring Strike EX: Increased damage by 30% and increased AoE. What more could you want?
Healing of Chakra EX:
Making our best supporting skill even more op with added damage taken reduction effect for everyone within the AoE. Damage taken reduced by 50%.
lvl 65 passive:
permanent +10% light atk.
When using Outbreak EX or Chakra of Miracle, phys. attack is increased by 10% for 10seconds.
Abyss Walker Tree:
Creates an area of dark chakra, enemies within the AoE get damaged constantly and take more damage. Right click to dodge backwards after casting. Max.
10% initial cast damage, maximum 20hits
lvl 1: Every hit 121% + 1210, Damage taken increased by 10%.
lvl 9: Every hit 173% + 4217, Damage take increased by 26%.
Increase the dark% of the entire party for 30seconds.
The only downside is the long cooldown. Max.
lvl 1: 10% dark atk.
lvl 3: 20% dark atk.
Illusion Strike EX:
Shoot additional dark daggers to hit enemies. Every hit damage + 30%. Still a crap skill and only used to activate the 65 passive.
Left click to throw daggers in front
Right click to throw daggers around the caster (kinda like swift shot)
Apparently the left click has iframes.
Night Explosion EX:
Additional +30% explosion damage.
Added suction effect after the explosion. (kinda like gravity grenades or black hole). max 12 hits.
5% damage per hit
Not too bad i guess but still not worth investing SP on it. The suction is nice to gather trashmobs (if they survive the explosion or run into it afterwards)
Plasma Burst EX:
Leave behind a dark area on the ground after landing which deals additional +30% damage
(like magma wave ex)
Right click to dodge backwards after landing
Line of Darkness EX: Add another rush making it 3.
lvl65 passive:
permanent +10% dark atk.
When using Illusion Strike EX or Shadow Focus, phys. attack is increased by 10% for 10seconds.
Of course this depends on the circumstances and your build but there are a few points a bringer will usually want and try to follow (especially when soloing).
Light Fury
- Always have Bless of Anja and Pact of Anja summoned. If they die, resummon them.
- Always try to activate your 65passive before summoning shadows and before using your main damaging skills (aka as much as possible)
- Always try to use Sunshine Spark after summoning shadows to boost their damage, and try to abuse the debuff by using your main damaging skills aswell. Or right before a DPS-window and when your party members are about to use their hard hitting skills. In that case, don't forget to boost your party further by using HoC.
- Use Healing of Chakra as much as possible, especially at the beginning of burst windows (in raids and nests) and once you run out of main damaging skills.
- Eventhough it's usually better to let the Priest cure and heal (if your party has one), keep an eye on your party mates and always be ready to cure and heal them in emergency situations.
Abyss Walker
Exactly the same as Light Fury but:
- Always have Bless of Anja and Pact of Anja summoned. If they die, resummon them.
- Always try to activate your 65passive before summoning shadows and before using your main damaging skills (aka as much as possible)
- Always try to use Incarnation of Darkness after summoning shadows to boost their damage and try to abuse the buff by using your main damaging skills aswell. Or right before a DPS-window and when your party members are about to use their hard hitting skills. In that case, don't forget to boost your party further by using HoC.
- Always try to use Nightfall after summoning shadows to boost their damage, and try to abuse the debuff by using your main damaging skills aswell. Or right before a DPS-window and when your party members are about to use their hard hitting skills. In that case, don't forget to boost your party further by using HoC.
- Use Healing of Chakra as much as possible, especially at the beginning of burst windows (in raids and nests) and once you run out of main damaging skills. Except there's already a Light Fury in the party.
- Eventhough it's usually better to let the Priest or Light Fury cure and heal (if your party has one), keep an eye on your party mates and always be ready to cure and heal them in emergency situations.
Sieg Said:
- Never channel Healing of Chakra for your summons unless you don't have any of Ring Strike / Line of Darkness / Dark Conviction. Channelling Healing of Chakra does surpass using your filler skills. (Only if you have maxed Healing of Chakra though...)
source: http://forum.mmosite...p530b0b9da9d589
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So usually before burst windows (if possible) you would wanna use
Outbreak EX / Illusion Strike EX -> Summon Shadows -> Incarnation of Darkness (AW only obviously) -> Sunshine Spark / Nightfall (as soon as you can hit the mob, preferably before the actual burst window (if that's possible) ->(burst window starts here)-> HoC -(wait till your party members at least casted all their hardhitting skills )-> DC / LoD / RS
if that's not possible (for whatever reason) try to at least squeeze in a Sunshine Spark / Nightfall (+Incarnation of Darkness) before HoC-ing to provide a optimal damage boost for your party.
You could also try to squeeze in a Dark Conviction or LoD/RS before HoC-ing if there's enough time but usually it's a better idea to boost your party's dpsers first.
(note, the damage buff of HoC lasts for 2seconds, aka if you HoC for 5seconds your party will be buffed for 7seconds in total (5seconds while you're HoC-ing +2seconds once you go out of it and start damaging)
As a LF, skip HoC when soloing.
As a AW, skip HoC when soloing or when in a Party with a LF.
Equipment
First of all, this section is for Light Furies more than it is for Abyss Walkers.
There are various ways to use an Abyss Walker: Hence, there are various ways to gear it. You will just have to adjust your equipment according to your gameplay and role in a party.
If you're taken as a main supporter in your raid-party (aka taking over the LF spot) you should just gear it the way an LF would do.
If you're not taken as a main supporter, you should know what you're doing. Hence, how to gear your character.
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How to gear a Light Fury:
Yes you can deal top tier damage but does that mean you should gear your character to achieve the maxmimum damage output possible and neglect your survivability and support capability in the process?
The answer is easy: definitely NO.
As a Light Fury you are mainly taken for your support capabilities, not your DPS. (Just like how elestras, priests. etc are taken for their support) hence gearing your Light Fury as a pure DPS character would be just stupid.
Yes you would wanna get as much "free" FD and elem. atk as possible to increase your damage capability (when your damage is needed or for soloing) but getting alot patk. and especially hp and defenses should be your priority.
If you want to be a main-DPS, Light Fury is not the right pick for you but you should know that already so let's go on:
Just like any other assassin, Bringers are a STR and AGI based class, but in most cases it's a better idea to stack up on AGI since it will boost your CRIT. and crit resist. aswell, which STR won't.
As a Light Fury you should get as much HP and DEF. as possible first before worrying about your FD, light%,dark% and patk.
A dead support is no support and a support that dies easily is a bad support.
- Armor and Weapons:
Eventhough a 5piece Full Moon Set would grant you a (slightly) higher amount of FD it's recommended to go for a New Moon Set just because you only need 4 instead of 5 pieces to get the FD Bonus, enabling you to replace the upper body (or any other piece for that matter) for a unique/S-grade one in future without sacrificing the FD (or having to replace your entire set)
You could also use a combination of New and Full Moon (including weapons then) to get the as much PATK. from the set bonus as possible, which is a very viable option aswell (especially if you don't have alot of gold) and will increase the healing power of Chakra of Miracle (unlike the FD option).
As for weapons, 60Lgrades are obviously the best choice since they will not only grant you elemental attack but also a huge raw patk. boost and a nice FD set bonus.
If you however can't afford them 70A ladder weapons or Full Moon weapons would be your best pick.
So right now the best option would be
- 5Piece New Moon or 5Piece Full Moon +60L weapons
a budget version would be
- 4Piece New Moon + 3Piece Full Moon or 5Piece Full Moon + Ladder weapons
(if you plan to get 60L in future: 5Piece new/full moon + Ladder weapons or Fullmoon weapons)
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In the near future (aka once we get the Crescent Moon Set) the best option for a maximum amount of FD would obviously be:
- 4/5 Piece Crescent Moon +60L weapons (and shoes/gloves if you go for the 4CM version)
followed by
- 5 Piece New/Full Moon +60L weapons
followed by
- 5Piece New/Full Moon + Ladder weapons
The last one does not only grant you the least amount of FD (= damage) but also the least amount of raw patk. making your Chakra of Miracle's heal power weaker.
Hence, you could go for a mix between Full and New Moon instead to improve your support capability (since you'll get more raw patk from the set bonus).
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In the far future (once we get lvl70 unique/S-grade stuff) the best options would be:
- 2 Piece Cresent Moon + 3 piece 70S + 60L weapons
followed by
- 5Piece 70S +60L weapons
etc.
- Jades:
For your armor (and other blue "square"-ish shaped jade slots) the obvious choices will be VIT and AGI/STR jades (preferably AGI since it'll boost your crit. and crit. resist aswell).
For your weapons and rings (aka. all the red "oval"-ish shaped jade slots) you should definitely use PATK. jades.
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Why you shouldn't use jades to stack elemental %
Stacking elemental % using jades is a stupid idea on Light Furies since you won't be able to boost 2 elements at the same time.
If you want to stack elemental %, using 60L weapons and rings is the best option.
Other than that you should just stack up raw patk.
ALL your damaging skills (including Edged Fan) and Chakra of Miracle will benefit from that.
Which is not the case if you would stack up on elemental % using jades.
If you only stack dark atk. you're losing damage on: Ring Strike EX, your Shadow’s Ring Strike and Outbreak and Sunshine Spark.
If you only stack light atk. you’re losing damage on: Line of Darkness, Dark Conviction, your Shadow's Line of Darkness and Plasma Burst and Pact of Anja.
As you can see, choosing to stack only light atk. or only dark atk. is very inefficient for Light Furies. And with jades, you won't be able to get a decent and equal amount on both.
Using PATK. jades on the other hand benefits everything, including Chakra of Miracle and Edged Fan, so getting raw patk jades instead of one element is a much better choice for bringers (especially for Light Furies).
- Accessories:
It's highly recommended for Light Furies to use skill accessories or a combination of skill accessories and Lgrade rings.
Necklace:
- +1 Chakra of Miracle with either AGI or VIT.
Earrings:
- +1 Bless of Anja again with either AGI or VIT, for additional +2% Light and +4% Dark.
or
- +1 Chakra Cure with either AGI or VIT, which reduces the cooldown by 5seconds for a delicious cooldown of only 10seconds.
But personally i prefer the Bless of Anja one.
Rings:
Lgrade rings are definitely recommended, but skill rings are a very viable budget option aswell and in case you decide to go for skill accessories your choices should definitely be:
- +1 Healing of Chakra with physical,light and dark attack,for additional +0.4% HP and +0.9%MP recovery per pulse and +1.8% attack increase. Doesn't sound like alot but since it's our best and most used support skill might aswell make it as powerful as possible.
- +1 Ring Strike with physical,light and dark attack, to make it lvl16 and get a delicious damage boost. (Ofc only if your Ring Strike is on lvl15)
another viable option (especially if you don't have Ring Strike on lvl15)
- +1 Chakra of Energy with physical,light and dark attack,for additional healing
other than that you should just go for Lgrade rings for delicious +8% light and dark atk, 4% patk and a nice HP boost.
- Skill Plates:
Light Fury
Bringers have many skills which would deserve a skill plate.
The main choices for a Light Fury should definitely be Ring Strike +DMG and Line of Darkness +DMG since they're two of your best and most spammed damaging skills.
Everything else is completely up to you.
(Underlined = Plates i'm using at the moment)
If you get a Sunshine Spark action speed plate you will be able to boost it's damage with HoC.
(Simply HoC -> left click (to cast Sunshine Spark))
Main choices:
- Ring Strike +DMG
- Line of Darkness +DMG
Other viable choices:
- Chakra of Miracle -CD
- Healing of Chakra +Speed
- Sunshine Spark +Speed
- Dark Conviction +DMG
- Chakra of Energy +Healing%
- Chakra of Energy -CD.
- Chakra of Cure -CD
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Abyss Walker
For AW the main choices should be Line of Darkness +DMG and Incarnation of Darkness +Duration for obvious reasons. Ring Strike +DMG is a really nice option aswell as Night Fall +DMG or Dark Conviction +DMG, again because those are your strongest most spammed damaging skills.
(Underlined = Plates i'm using at the moment)
Main choices:
- Line of Darkness +DMG
- Incarnation of Darkness +Duration
Other viable choices:
- Ring Strike +DMG
- Dark Conviction +DMG
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source:http://forum.cherrycredits.com/topic/215640-guide-the-bringer-light-fury-abyss-walker-pve-guide/
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